saveSharedObject
var saveDataObject:SharedObject;
saveDataObject = SharedObject.getLocal("test");
of
in 1ensaveDataObject:SharedObject = SharedObject.getLocal("test");
saveDataObject.data.savedScore = currentScore;
When you want the SharedObject to actually, immediately write its save data to its file on the player’s local hard drive you flush it:
saveDataObject.flush();
This is a very processor intensive action to call, so use it sparingly (never include it an a loop function).
To load “currentScore†from the “savedScoreâ€, we would write:
currentScore = saveDataObject.data.savedScore;
- Log in to post comments